![archeage bugged dungeon no mobs archeage bugged dungeon no mobs](https://i.ytimg.com/vi/vH0pFhRc5_Q/maxresdefault.jpg)
That is the main issue with all of ArcheAge. It does a better job of being like GW1 than GW2.
![archeage bugged dungeon no mobs archeage bugged dungeon no mobs](https://mmoculture.com/wp-content/uploads/2019/01/ArcheAge-Pirates.jpg)
A lot more customization, a lot more fun. The server we play on is practically dead now.ĪrcheAge combat, if done by players of similar gearscore, kicks the crap out of GW2 IMO. It's backfired on them and caused a mass exodus instead. However the value of APEX has gone back up so swiping is still making just as much gold as it was before, in a market where gold is more scarce for everyone else.ģ.5 was a blatant attempt to get people to buy more APEX as far as I see it. I mean we've found remaining revenue streams, but it's simply much more difficult to make gold than it was before the patch. Now people flooding into other markets because their primary revenue source got crushed appears to have crushed the rest of the market. Which is funny as they've already screwed larceny over the past few patches/expansions. I don't know the exact changes made to larceny and fishing but I was told both of those have been screwed over. Farming isn't very profitable anymore either.
![archeage bugged dungeon no mobs archeage bugged dungeon no mobs](https://staticdelivery.nexusmods.com/images/804/24765659-1494552230.jpg)
Farming had the seed prices jacked up, which they tried to pass on to traders by jacking farmed good prices up, but everyone who ran a single hauler quit out of commerce so. The alt haulers are still at it crashing the rates for everyone who trades, which means anyone who's actually a legit trader has pretty-much given up on it. Then they made it so that all packs bring in less money, made all of the components to make packs more expensive, and in general just screwed commerce in every way they could. When they implemented it they made it so you could buy an item on the cash shop that represented less than a days hauling to an alt-hauler in order to add more haulers to your train, making the fix effectively worthless. Doing so would have brought up the value of gold for everyone else, and made the game more competitive for everyone else. They told us "In 3.5 we will make it so that you can't follow someone who is already following someone else." This would have utterly ruined people who multibox massive hauler trains by limiting them to only 2 haulers per train. nearly every way you can use to make money in-game. Essentially they utterly destroyed commerce, farming, larceny.